đ Trade & Outlaw Progression System â
DynaDev Crafting System features a 10-tier persistent experience system that rewards dedication and unlocks high-tier blueprints.
đ Progression Ranks (1 to 10) â
Level 1 Level 3 Level 5 Level 7 Level 10
Novice âââē Apprentice âââē Journeyman âââē Master Artisan âââē Grandmaster
Footpad âââē Cutpurse âââē Highwayman âââē Desperado âââē Underworld KingpinRank Titles Reference â
| Tier | Legal Artisan Rank | Outlaw Underworld Rank |
|---|---|---|
| 1 | Novice Artisan | Footpad |
| 2 | Trainee | Scoundrel |
| 3 | Apprentice | Cutpurse |
| 4 | Craftsman | Drifter |
| 5 | Journeyman | Highwayman |
| 6 | Adept | Bandit |
| 7 | Master Artisan | Desperado |
| 8 | Guildmaster | Gunslinger |
| 9 | Virtuoso | Outlaw Legend |
| 10 | Grandmaster | Underworld Kingpin |
đ Level Gating for Recipes â
Recipes can be restricted so only skilled artisans can produce advanced goods:
lua
Config.Recipes['sawed_off_shotgun'] = {
title = 'Custom Sawed-Off Shotgun',
requiredLevel = 5, -- Only Level 5+ Journeymen can craft!
xp = 60,
-- ...
}- Players below Level 5 will see the recipe greyed out with a brass padlock icon and a status line indicating the missing level requirement.
đŦ Personal XP vs Shop XP â
Configure whether experience benefits the individual character or the collective business:
lua
-- In Config.Workbenches:
xpScope = 'personal' -- XP is bound to the character's unique CID
xpScope = 'shop' -- All employees contribute to a collective store rank!- Personal XP: Perfect for solitary hunters, alchemists, and outlaws.
- Shop XP: Perfect for corporate saloons and town blacksmith guilds where multiple players take shifts at the forge.
