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📈 Trade & Outlaw Progression System ​

DynaDev Crafting System features a 10-tier persistent experience system that rewards dedication and unlocks high-tier blueprints.


🏆 Progression Ranks (1 to 10) ​

Level 1          Level 3             Level 5             Level 7          Level 10
Novice    ──â–ē  Apprentice   ──â–ē   Journeyman   ──â–ē   Master Artisan ──â–ē Grandmaster
Footpad   ──â–ē   Cutpurse    ──â–ē   Highwayman   ──â–ē     Desperado    ──â–ē Underworld Kingpin

Rank Titles Reference ​

TierLegal Artisan RankOutlaw Underworld Rank
1Novice ArtisanFootpad
2TraineeScoundrel
3ApprenticeCutpurse
4CraftsmanDrifter
5JourneymanHighwayman
6AdeptBandit
7Master ArtisanDesperado
8GuildmasterGunslinger
9VirtuosoOutlaw Legend
10GrandmasterUnderworld Kingpin

🔒 Level Gating for Recipes ​

Recipes can be restricted so only skilled artisans can produce advanced goods:

lua
Config.Recipes['sawed_off_shotgun'] = {
    title         = 'Custom Sawed-Off Shotgun',
    requiredLevel = 5, -- Only Level 5+ Journeymen can craft!
    xp            = 60,
    -- ...
}
  • Players below Level 5 will see the recipe greyed out with a brass padlock icon and a status line indicating the missing level requirement.

đŸŦ Personal XP vs Shop XP ​

Configure whether experience benefits the individual character or the collective business:

lua
-- In Config.Workbenches:
xpScope = 'personal' -- XP is bound to the character's unique CID
xpScope = 'shop'     -- All employees contribute to a collective store rank!
  • Personal XP: Perfect for solitary hunters, alchemists, and outlaws.
  • Shop XP: Perfect for corporate saloons and town blacksmith guilds where multiple players take shifts at the forge.

Developed with passion by Dynamic Development.